![]() ![]() This will make the Android interface feel snappier and will also help with running Android games. The price difference is $10 and well worth it for the 50% increase in RAM. The Retroid Pocket 3 is available in two versions: 2GB or 3GB of RAM. The Retroid Pocket 2S is slightly less performant than the 3+/Flip but at a lower price point. The Retroid Pocket 3+ and Retroid Pocket Flip are the most advanced releases, and provide a significant performance improvement over previous models. You can check their delivery dashboard to get a sense of what they are currently shipping, but bear in mind that this dashboard is not always up to date. I would expect at least two weeks from the time of purchase to delivery, but that fulfillment may be delayed due to high demand. On the other hand the and can be used also for games that have not been added to the ScummVM launcher, and are predefined names that the user cannot change (although for engines in development they can be changed between releases, and we have already renamed some gameids for the AGS engine since the 2.5 release).All models are sold directly via Retroid’s website. ![]() ![]() ![]() However using the only works as long as the game has been added to the ScummVM launcher, which adds it to the. I suspect this is what batocera is doing. When you start ScummVM on the command line, you can specify a, , or to start the game directly instead of going to the launcher. In this example the game target is "my-custom-sq4-entry" (which I edited, the default one was "sq4-cd-win"), and the game id is "sq4". Path=/Path/to/Space Quest Collection/Space Quest 4 Guioptions=midiGM gameOption1 gameOption2 gameOption3 gameOption6 gameOptionE lang_Englishĭescription=Space Quest IV: Roger Wilco and the Time Rippers (CD/Windows/English) That would remove the requirement for users to hunt for the ids. Fortunately having colon in the name should not be an issue on Linux, so that might work with Batocera already.Īs a note, maybe batocera could be updated somehow to detect automatically the game ids from the game path using the command I provided (or the -auto-detect command, which also start the game in addition to detecting it). In most cases using the game id without the engine will still work, but in some cases where a clash exists the full ID will be needed. This was done because we were getting conflicts with games from different engines having the same ID (this was especially an issue with Glk and AGS game due to the sheer number of those games). You can see this in the example I gave in my previous message ( ags:6daysasacrifice). So the only comprehensive resource for the game ids is, and will remain, the source code and the scummvm command I gave previously.Īlso I don't know how that impacts batocera, but we changed game ids in recent version to also include the engine id. The compatibility list on the website has been similarly simplified to not list all the individual Glk and AGS games. We simply don't have enough contributors to keep such a list up to date. But sadly with thousands of games being now supported with the addition of the AGS and Glk engines, and many more coming in with the Director engine, having all the games listed in the wiki is a lost cause. Indeed, historically the wiki listed most supported games. I understand better why you need the game IDs now. Thank you again for this worderful engine! And for this awesome development job! Now I ask, why the Wiki don't have all those information? Not only AGS but all the others engines (a lot, thank you!)Ĭould someone please update the wiki? I know that some sources in other website points to this Wiki for user know how to play those games, but its not accurated/updated with new game's IDs. Searching for some days, I found in GitHub the file with all supported games for AGS. Unfortunately, some others game's I could find it's ID on any place like "6 Day Assassin". I found out some game's ID in the Wiki page: īut some others are not listed there, I was trying to play the fangame "King's Quest IV: The Perils of Rosella Retold" and found out in a Issue that's was asking to change it's ID to kq4retold In the last couple of days, I was trying to figure out how to play some AGS games with a gamepad, and discovered that ScummVM also supports AGS games and many others engines like AGI. ![]()
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